Arcade theme flash. The graphics on the turtle are nice and it's a good underwater vibe. Gameplay was made very easy, and the controls worked well. You should make a hard setting for more experienced players.
Arcade theme flash. The graphics on the turtle are nice and it's a good underwater vibe. Gameplay was made very easy, and the controls worked well. You should make a hard setting for more experienced players.
Clock crew flash. Graphics are mostly Strawberry clock hanging out. Gameplay is point and click him. It could have more options and choices.
The medals work, and I earned them all.
Kick the creature flash. Graphics look just like Adventure Quest. Gameplay is fun to kick Twilly, but there is not enough to keep your attention. Adding unlockables and medals would really increase your replay factor.
Planet defender flash. Graphics have the outer space vibe. Controls took a second to master with the two different satellites. If you included power ups and life refills, the game could be more fun.
This game was made on 4/19/07, and I am only the eleventh person to review it.
Bounce the ball flash. The graphics are a red background and white balls. This game was greatly influenced by Arcanoid. It needs power ups to make it more exciting. You should remove all the references to Kongregate, nobody is going to leave NewGrounds.
Killing themed flash. Graphics of the enemies are detailed, and it has blood. Gameplay can be difficult to see the crosshairs with all the red in the background. You should remove the time limit as it makes the game to short.
This game was made on 6/27/07, and I am only the seventeenth person to review it.
Maze themed flash. The graphics are mazes that have a nice level of detail. Gameplay is moving your cursor along the maze without touching the walls. This is not an original idea and has been done many times. This demo really needs better music.
This game was made on 6/30/07, and I am only the thirteenth person to review it.
Action platformer demo. Graphics are bland and the main character is a stick figure placeholder. You really need to improve your visual quality. Adding a double jump is useful in any platforming game.
I see you didn't notice the game is intentionally ugly and badly done 🥲
In truth, the game is inspired by "La terrible mésaventure du Petit Bonhomme Moche" (in English "The terrible misadventure of the Little Ugly Guy"), a spoof animation in which lots of misadventures happen to a little ugly stickman !
Everything is voluntary ! 🤣
First person themed puzzle. Graphics have an office vibe that is colorful and bright. Gameplay is all about your printer and making it better. It needs more action and bonus content.
Puzzle Platformer. Graphics have a dark shade and detailed vibe. The controls need to be smoother and easier to change up on the fly.
I love most video game parody movies and I'm trying to earn my way to the top. :)
Age 30, Male
Florida
Joined on 10/20/04