The concept of having to keep throwing it up and catching it is an interesting idea. I had no issues with the controls once I figured out how to perfect my jumping.
The concept of having to keep throwing it up and catching it is an interesting idea. I had no issues with the controls once I figured out how to perfect my jumping.
A good tower defense video game can be a thing of wonder if done correctly. However, this game has major control issues. If the controls worked properly, this game would be lots of fun.
Graphics are pixel art with just enough of a spooky look to them. It takes a second to figure out the controls, especially when enemies are running at you. There is a high level of difficulty that really increases after level 10. There should be more types of turrets, a way to make the walls stronger, and a " bone chest " that allows you to earn bones faster.
If you need a beta tester for your next game, just let me know.
This is a very short and sweet rhythm game. I had no issues with the controls. There could have been more animation and better graphics.
The medal works, and I earned it.
Graphics are bright and colorful. This is a fun little Pirate themed Tower Defense game. The game can get pretty lagging as you get past level 30. Including more towers and a way to heal the bases would be very useful. Adding sea mines could also help slow down the enemy ships.
The graphics are pixel art, so that is the standard graphics these days. A Tower Defense game about the body immune system is a smart idea. The current set up is that losing gives you more gems than winning. That seems like a poor mechanic. Also, why can't you replay previous levels? That is normally a good way to grind.
Turning an anthill into a Tower Defense game is a different idea. I have not seen it done lately. The biggest issue is that you should include a tutorial. That would be the best way to explain everything. I had some slowdown while playing. If you removed the lag this would really improve.
The Retro graphics and 2d style is right up my alley. This is what I think of when people mention a roguelike game. This is a nice little game, but there is room to add so much more. You could offer different classes like Fighter, Wizard, Archer, and more. Adding more potions or items that restore health and actions could be helpful.
The graphics gave the retro feel. It reminds me a little of The Adventures of Lolo, the NES original. Just the graphics, not the play control. This game is point and click. I managed to make it all the way to the end. The levels range from simple to somewhat challenging. My major complaint is why do I have to press exit after I finish a level? It should just auto go back to the menu screen.
You can also just press anywhere on the screen to exit once the level is complete, no need to hit exit specifically. It does pause when you complete the level to let you bask in your victory. :)
Graphics have a creepy vibe to them. It reminds a little of the Beetlejuice cartoon from the way back in the day. Point and click controls had no slowdown or issues. Figuring out the puzzles was pretty simple, but I am a veteran of problem-solving games. I was happy to 100 percent compete it. If you made this game longer, it would really improve.
I love most video game parody movies and I'm trying to earn my way to the top. :)
Age 30, Male
Florida
Joined on 10/20/04