Why do people think hard equals good?
I enjoy playing game on NewGrounds , but I am starting to notice a trend. There seems to be a competition involving who can create the hardest game.
The difficulty can involve too many levels, play control, or just a boring game that the playing is forced to endure. I feel that Pilo is an example.
I highly recommend that you turn down the challenge in this game. Perhaps once beaten, there can be an option to increase the difficulty?
Pilo really needs a pause button. Eveybody needs a break now and then.
Pilo could use some different music. the same song gets boring after a while.
This game seems to be more of a burden, then enjoyment.
Pilo has the physics problems. I think that some people could possibly enjoy the game more if the smiley wasn't always falling. The smiley seems to have a mind of its own.
I hope my review has been helpful and I look forward to your next game.