Action themed flash. Graphics are decent but need special effect and razzle dazzle. The hero should just attack. Having to walk over the box and then throw it is just an extra step. The Challege level needs to be readjusted.
Action themed flash. Graphics are decent but need special effect and razzle dazzle. The hero should just attack. Having to walk over the box and then throw it is just an extra step. The Challege level needs to be readjusted.
If you don't want to walk over to the box, then just use Jhauwn, kid. You review almost everything with like 1 star review anyway unless it's "Bowsette is on her knees, and has her mouth ready. She has a really large chest, with a cute little Princess tattoo. The gray background is empty and bare. However, you can't takes your eyes off of her." Have a nice day KID. LITTLE BOY.
Collab gadget. The graphics are different characters that have been made by different artists. There is really no gameplay to be found. It could use more interactivity.
Why'd you give yourself a smiley face?
You click the cat, and it moves. There is zero gameplay or a win to win. There is not even a way to keep track of how many times you click that cat.
Piss themed minigame. Graphics look sloppy and rushed. The graphics need to be polished to look more professional. There should be more content and goals to achieve. Next time, you should submit something new and not an old version.
Meh new version is better
Attack the celebrity flash. Graphics are only black and white. You should add something to the blank white background and some purple bruises while punching him. All you can do is just punch. There should be more actions and choices. Adding sound effects would be helpful.
Strategy themed demo. Graphics are colorful and detailed. Gameplay could be streamlined with the moving mechanic. Why does it cost a card to move? You should just move naturally and only use cards to attack. With work this demo could become Top Notch.
Hey DoctorStrongbad,
Thanks for the constructive Feedback, I indeed put alot of effort into the Game.
To answer your question, I wanted to not distinguish between monster card/spell card like in traditional TCG, hence tried to combine both moving cards and attack cards into one type of cards.
The advantage of doing so is that there will be no dead card in hands, every card can be used flexible as moving, attack, or block, although there is no narrative reason for moving you correctly pointed out.
Beside this mechanic, what other things would you say can improve the gameplay?
Best
Chef
Demake of Vampire The Masquerade Bloodlines. The screen is way too small, and it needs to be much larger. That way you can see everything better. This has potential to be much longer and lot more content. Will you be updating this game?
Thanks a lot for your feedback! Yes, I'm already working on the next update😊
Vertical flight WIP. Graphics need more than just a light blue blank background and the main character sprite still has a white border. There is no ending. You should make a decent ending screen.
Sim job demo. Graphics are color and use pixel art. This game is incredibly short. One customer asked me for one item. I gave it to him and the game ended. You should make the game longer and you should have plenty of different actions.
The game ending is a bug! Sorry bout' that! The game is endless and customers appear every 10 seconds.
I love most video game parody movies and I'm trying to earn my way to the top. :)
Age 30, Male
Florida
Joined on 10/20/04