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DoctorStrongbad

632 Game Reviews w/ Response

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29 reviews are hidden due to your filters.

This has been influenced by the old school Arcade game Frogger, which was ported to Atari and not the NES. The graphics were changed a little bit, but its Frogger. Gameplay is exactly the same as Frogger. This is just a demo so; it could be better once you submit the completed product.

AtreyuGilbert responds:

Well, it is in fact the Arcade Mode. The final product will have a Story/Adventure mode that adds in more features as well as more levels. Still kinda deciding whether or not the game will feature the original Arcade graphics throughout but I'll be thinking about it. Thanks for the gold!

Pixel Art graphics have the best ability to stand the test of time. That is why they are used so often. As with most games, you should include a way to remap the controls. Adding more attacks and power ups would help with the combat.

SharpedStoneStudios responds:

Thanks a lot for that!
This was a small game jam game, but we are working on a follow up with the same concept which will be a full game. Check it out here: https://store.steampowered.com/app/1773740/Hermit_an_Underwater_Tale/

This is one of the best Hobo versus Baller Land games that I have ever played. The Hobo could use more powerups and secret Hobo magical skills. He needs all that cash.

The medal works, and I earned it.

Snackers responds:

thanks doctor strongbad

Using Pixel Art to represent a cyberpunk world worked off well. Controls are okay but could use the ability to remap the keys. Gameplay is hurt by the enemies being way too strong. If you had used a Beta Tester, you could have avoided these issues. If you need a Beta Tester for your next project, let me know.

MoeAnguish responds:

Thanks

Pixel art graphics are looking good. If you want your game to stand the test of time, use pixel art. Having a two player game with a bot computer player is vital, and you did it. Having a mute button on the main screen is also awesome. Every game should have that option. This is excellent for an indiesvspewdiepie jam made in 72 hours.

Wolod responds:

Thank you very much!

Graphics are decent for a runner and gunner game. The gameplay was going well, until the lagged kicked in. Lag can ruin even the best game. Once you correct the slow downing, this game will really improve.

SinclairStrange responds:

Thanks for the reviews of the previous games! (Thought I would just comment on just one) Sadly a lot of these games were made years ago and also within 72 hours Ludum Dare game jam so sadly they've all have issue due to the short time in order to develop them.

Hope you've enjoyed them despite that, have a great day ^-^

Pixel art graphics will always look good, there is almost no way you can mess them up. The controls were tight and responsive. The gameplay was fun to run and gun all those enemies. However, it is only a demo so it loses points.

The first thing I noticed was that the graphics were inspired by Atari games. I have not played an Atari game since I was six, so that was a blast from the past. No issues with the controls, especially glad that you added the double jump. The elemental forces concept makes the game much more interesting. Top notch work.

agar3s responds:

Thanks! the game was created for a game jam, the challenge was to create a game in 13kilobytes, that's the reason I decided to go with Atari like graphics to make them simple. the theme for that jam was elements.
I appreciate your comment!
I'm going to upload another game I made with similar graphics. hope you like it.

The graphics are decent enough when they are working. However, they did glitch at times, and that was really distracting. Controls were wanky, if you included a way to remap the key, that would be helpful.

Piggybank12 responds:

Thanks for the feedback! This game is long abandoned, but if I ever had the chance to revisit this project I would love to at least optimize the graphical presentation (there's a LOT of wasteful memory/effects usage in this game that I'm pretty sure is primarily responsible for the bugs/glitches/slowdown you may have seen) and add in more control options like remapping.

Honestly though I think this game is still flawed at its foundation with its weird choice of play style, and I'd rather pay forward the lessons learned with future projects instead. Still, the thought is appreciated and I thank you for your time! :)

The character is way too small; you should make it larger. If you are too slow, then goop will rise up and you will be killed. The challenge level has been set to hard, without a chance to even practice the controls.

LeviRamirez responds:

the goop rising is the main threat of the game

I love most video game parody movies and I'm trying to earn my way to the top. :)

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