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DoctorStrongbad

632 Game Reviews w/ Response

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The game should give you more time to figure out the crazy controls before the action starts. It takes a minute to master them, but you already have enemies up in your face. If you allowed the player to take more hits before death, it would help the player to play longer.

JauqGames responds:

All good feedback. I won't be updating this one, but I will keep this all in mind for a potential sequel.

Here's a tip: Enemies won't spawn until you destroy the first time bomb, so if you avoid destroying it too early, you'll get extra time to practice (up to 12 seconds). You could even purposefully let it run out, get a game over, then just click "play again" and get more time to practice indefinitely. I will admit, it's not ideal, but it works.

The graphics look retro so you it is off to a good start. It took a while to load up, and I noticed lag as well. Lag can ruin even the best game. Next time you should get a Beta Tester to try everything out before you present it. If you need my help, just let me know.

MoeAnguish responds:

Thanks

Graphics are bland, you see a green cucumber man and you are a small heart. The trick here is trying to get out of the box. It can take time to figure out how, as it keeps changing in the battle. Another issue is once you leave the box, sometimes you just return without hurting the boss at all.

MrPickle2021 responds:

yeah you don't have to hurt him. you can survive all the attacks for pacifist. but you can beat him if you learn how to do it really fast. but you won't progress through the story

Also, i'm not a good artist. sorry. I have a friend who is a great artist who is gonna redo all my art.

Graphics are poor, images of Doritos and mountain dew. Controls are basic, but they are probably the best part of this game. It is too short. You should include much more content and action.

scarybois12341234 responds:

thanks for the feedback!
and not to sound rude or anything but... your horny af

The pixel art graphics show us a cyberpunk world. Why is the main character so small? The view needs to be zoomed in. The movement controls are odd, why do I have to hit a box to be able to change the way that I am moving? If you zoom in the visuals and work on the controls, the game will really improve.

jakes1403 responds:

I am working on the view and character complaints you talked about, but I am a little confused about what you mean by "The movement controls are odd, why do I have to hit a box to be able to change the way that I am moving?". That is sort of the main mechanic of this game, and I definitely have no plans of changing that.

The graphics look great for pixel art. Learning to control both characters at once can take a minute to master. It can be a little to difficult at first.

JauqGames responds:

Indeed, it can be tricky to get ahold of, but I'm glad to hear you managed. Thanks for playing!

Pixel art graphics just like most games of the day. Controls felt wonky at moments, and that made it challenging for the wrong reasons. You should use a beta tester in your games. That would help to correct the controls and the grammar errors.

JonathanGV responds:

Thank you on your feedback! We are from Mexico so when we show the game to some of our close friends they usually just play it, don't really read anything, overall don't criticize it much. So we kind of use newgrounds to test things out with much more people, we will be releasing a full version of the game based off all the criticism we received

Graphics are pixel art so it fits right into the current meta. Stealth games can be tricky, you have to make them challenging, but also fun to play. The not being able to jump mechanic had a definite effect on the gameplay. Nice work in making this in under 48 hours.

FadrikAlexander responds:

Thanks for playing!

Your pixel art skills look good and improved. I had some issues when it came to jumping. Not sure if it was just a bug, or part of the artificial difficulty. Seeing that you are trying to make this a rage quitting game, you never know how exactly you will try to frustrate the player. It did come out well in only six days.

AnderssonKev responds:

Thank you so much for that! :)

What happens when Crazy Taxi and a submarine game gets combined? Well, you get this new concept called Sub-Uber-Marine. This came out very well for being created in 48 hours. The music does a great job of synching up with the gameplay.

Extar responds:

Thanks, I'm glad you appreciated the music, that's always one of my favourite parts of making a game in Pico-8. Just to be clear this is the post-jam version, the version I submitted for the jam made in 48 hours only had the basic gameplay present. :)

I love most video game parody movies and I'm trying to earn my way to the top. :)

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